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Sample instrument

A Sample instrument plays one WAV from the project's sample pool and applies pitch, level, pan, lo-fi processing, filtering, looping, and an optional instrument table.

Scrollable Sample instrument parameter list

The parameter list scrolls while the title and bottom-bar context remain fixed.

Load a sound

  1. Set the instrument Type to SAMPLE.
  2. Return to Project and open Samples → Browse.
  3. Choose Import, find a WAV, and hold Play to preview it.
  4. Choose Import on the file.
  5. Return to the instrument. The imported WAV is now assigned to it.

Importing a different WAV clears this instrument's slice points. The SAMPLE row opens the Sample Editor; choose the sound itself in the Sample Browser.

Common adjustments

  • Make it louder or quieter: change VOLUME.
  • Tune it: set ROOT NOTE to the pitch the WAV was recorded at, then use DETUNE for small corrections.
  • Place it in stereo: change PAN; 7F is centered.
  • Play once: leave LOOP on ONE SHOT.
  • Sustain a sound: choose FORWARD or PING PONG, then adjust the loop start and end.
  • Play a chopped beat: open SLICES and add or automatically place slices.

Parameter reference

Values shown with A–F are hexadecimal unless the table says otherwise.

FieldValuesDefaultWhat it controls
SAMPLEProject WAV name--Enter opens the Sample Editor. Playback must be stopped.
SLICESOFF / ADJUST or countOffEnter opens the Slices editor.
VOLUME00FF80Instrument output level after drive/crush.
PAN00FE7FStereo position; 7F is centered.
ROOT NOTEMIDI note 0–127C3Note that plays the sample at its base pitch.
DETUNE00FF7FFine pitch around the root; 7F is neutral and the full range is about ±1 semitone.
DRIVE00FFFFGain into the crusher.
CRUSH1–16 decimal16Bit-depth reduction; 16 is full resolution.
DOWNSAMPLE0–8 decimal0Sample-and-hold reduction; each step increases the reduction factor.
FILTERLP / CC RRLP / FF 00Displays cutoff (CC) and resonance (RR). Direct field editing changes cutoff.
FILTER TYPE00FF00Morphs the response from low-pass through band-pass toward high-pass.
FILTER MODEORIGINAL, BASSY, SCREAMORIGINALChooses the filter character.
INTERPOLATIONLINEAR, NONELINEARLinear interpolation or nearest-neighbour playback. NONE is cheaper and rougher.
LOOPFive modesONE SHOTChooses the playback/loop strategy described below.
START7 hex digits0000000First frame used for playback.
LOOP START7 hex digits0000000Beginning of the loop window.
LOOP END7 hex digitsEnd of sampleEnd of the playback/loop window.
TABLE--, 001F--Table attached to every note from this instrument. Enter assigns the first free table.
AUTOMATIONNO, YESNOWith YES, an instrument trigger advances its table automation rather than advancing once per tick.

START, LOOP START, and LOOP END are bounded by the loaded sample. Hold Enter, select one of the seven digits with Left / Right, and edit it with Up / Down.

Loop modes

ModeBehaviour
ONE SHOTPlays once from START to LOOP END.
FORWARDStarts at START, then repeats the LOOP STARTLOOP END window.
PING PONGAlternates forward and backward through the loop window.
OSCILLATORTreats the loop window as one oscillator cycle and tunes it from C3.
LOOP SYNCFits the loop window to the tracker's tempo-synchronised cycle; notes transpose that result from the root note.

Reversing the order of the start/end points reverses playback where the selected loop mode supports it.

Slices and notes

A Sample instrument can store up to 16 slice starts. Once slices are present, the displayed note range C2D#3 addresses slice slots 1–16. Each slice plays once from its start to the next later slice (or the end of the WAV), independent of the instrument's loop mode.

Slice points belong to the instrument, not to the WAV. Importing a different sample into the current instrument clears them. See Sampling → Slices for editing controls.

If playback crackles on NullPerator hardware

Start with ONE SHOT, set the filter and lo-fi processing to their neutral values, and try INTERPOLATION NONE. Add processing back one setting at a time until you find the combination that plays cleanly.